Navigation
Unreal Engine C++ API Reference > Plugins > IKRigEditor > RigEditor
Inheritance Hierarchy
- TSharedFromThis
- IAssetTypeActions
- FAssetTypeActions_Base
- FAssetTypeActions_IKRigDefinition
References
Module | IKRigEditor |
Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/AssetTypeActions_IKRigDefinition.h |
Include | #include "RigEditor/AssetTypeActions_IKRigDefinition.h" |
Syntax
class FAssetTypeActions_IKRigDefinition : public FAssetTypeActions_Base
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | CreateNewIKRigFromSkeletalMesh
(
UObject* InSelectedObject |
|
![]() ![]() |
void |
Overridden from IAssetTypeActions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
uint32 | Returns the categories that this asset type appears in. | |
![]() ![]() ![]() |
FText | GetName () |
IAssetTypeActions Implementation. |
![]() ![]() ![]() |
const TArray< FText > & | GetSubMenus () |
Returns array of sub-menu names that this asset type is parented under in the Asset Creation Context Menu. |
![]() ![]() ![]() |
UClass * | Get the supported class of this type. | |
![]() ![]() ![]() |
UThumbnailInfo * | GetThumbnailInfo
(
UObject* Asset |
Returns the thumbnail info for the specified asset, if it has one. |
![]() ![]() ![]() |
FColor | GetTypeColor () |
Returns the color associated with this type |
![]() ![]() |
void | OpenAssetEditor
(
const TArray< UObject* >& InObjects, |
Opens the asset editor for the specified objects. |