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API > API/Plugins > API/Plugins/IKRigEditor > API/Plugins/IKRigEditor/RigEditor > API/Plugins/IKRigEditor/RigEditor/FAssetTypeActions_IKRigDefinitio-
- IAssetTypeActions::OpenAssetEditor()
- FAssetTypeActions_Base::OpenAssetEditor()
- FAssetTypeActions_IKRigDefinition::OpenAssetEditor()
References
Module | IKRigEditor |
Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/AssetTypeActions_IKRigDefinition.h |
Include | #include "RigEditor/AssetTypeActions_IKRigDefinition.h" |
Source | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Private/RigEditor/AssetTypeActions_IKRigDefinition.cpp |
virtual void OpenAssetEditor
&40;
const TArray< UObject &42; > & InObjects,
TSharedPtr< class IToolkitHost > EditWithinLevelEditor
&41;
Remarks
Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used.