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Unreal Engine C++ API Reference > Plugins > IKRigEditor > RigEditor > FAssetTypeActions_IKRigDefinition
- IAssetTypeActions::GetSubMenus()
- FAssetTypeActions_Base::GetSubMenus()
- FAssetTypeActions_IKRigDefinition::GetSubMenus()
References
Module | IKRigEditor |
Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/AssetTypeActions_IKRigDefinition.h |
Include | #include "RigEditor/AssetTypeActions_IKRigDefinition.h" |
Source | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Private/RigEditor/AssetTypeActions_IKRigDefinition.cpp |
virtual const TArray< FText > & GetSubMenus&40;&41; const
Remarks
Returns array of sub-menu names that this asset type is parented under in the Asset Creation Context Menu.