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Unreal Engine C++ API Reference > Plugins > IKRigEditor > RigEditor > FAssetTypeActions_IKRigDefinition
- IAssetTypeActions::GetName()
- FAssetTypeActions_IKRigDefinition::GetName()
References
Module | IKRigEditor |
Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/AssetTypeActions_IKRigDefinition.h |
Include | #include "RigEditor/AssetTypeActions_IKRigDefinition.h" |
virtual FText GetName&40;&41; const
Remarks
IAssetTypeActions Implementation.