Navigation
API > API/Plugins > API/Plugins/IKRigEditor > API/Plugins/IKRigEditor/FAbstractHierarchy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAbstractHierarchy
(
USkeletalMesh* InMesh |
RigEditor/IKRigAutoCharacterizer.h | ||
FAbstractHierarchy
(
const TArray< FName >& InBones, |
RigEditor/IKRigAutoCharacterizer.h |
FAbstractHierarchy(USkeletalMesh *)
| Name | FAbstractHierarchy |
| Type | function |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigAutoCharacterizer.h |
| Include Path | #include "RigEditor/IKRigAutoCharacterizer.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Private/RigEditor/IKRigAutoCharacterizer.cpp |
FAbstractHierarchy
(
USkeletalMesh * InMesh
)
FAbstractHierarchy(const TArray< FName > &, const TArray< int32 > &)
| Name | FAbstractHierarchy |
| Type | function |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigAutoCharacterizer.h |
| Include Path | #include "RigEditor/IKRigAutoCharacterizer.h" |
FAbstractHierarchy
(
const TArray < FName > & InBones,
const TArray < int32 > & InParentIndices
)