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Facilitates runtime retargeting of an input pose using a user-specified IK Retargeter asset Supports input poses from the animation graph, or from other skeletal mesh components
| Name | UAnimGraphNode_RetargetPoseFromMesh |
| Type | class |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigDeveloper/Public/AnimGraphNode_RetargetPoseFromMesh.h |
| Include Path | #include "AnimGraphNode_RetargetPoseFromMesh.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_RetargetPoseFromMesh : public UAnimGraphNode_Base
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_RetargetPoseFromMesh
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| AnimModeName | const FName | AnimGraphNode_RetargetPoseFromMesh.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FAnimNode_RetargetPoseFromMesh | AnimGraphNode_RetargetPoseFromMesh.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CopyNodeDataToPreviewNode
(
FAnimNode_Base* AnimNode |
AnimGraphNode_RetargetPoseFromMesh.h | ||
virtual void CustomizePinData
(
UEdGraphPin* Pin, |
AnimGraphNode_RetargetPoseFromMesh.h | ||
virtual void Draw
(
FPrimitiveDrawInterface* PDI, |
AnimGraphNode_RetargetPoseFromMesh.h | ||
virtual FEditorModeID GetEditorMode() |
AnimGraphNode_RetargetPoseFromMesh.h | ||
virtual UObject * GetJumpTargetForDoubleClick() |
AnimGraphNode_RetargetPoseFromMesh.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimGraphNode_RetargetPoseFromMesh.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
AnimGraphNode_RetargetPoseFromMesh.h | ||
virtual void PreloadRequiredAssets() |
AnimGraphNode_RetargetPoseFromMesh.h | ||
virtual bool UsingCopyPoseFromMesh() |
AnimGraphNode_RetargetPoseFromMesh.h | ||
virtual void ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
AnimGraphNode_RetargetPoseFromMesh.h |