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Unreal Engine C++ API Reference > Plugins > IKRigDeveloper > UAnimGraphNode_IKRig
References
Module | IKRigDeveloper |
Header | /Engine/Plugins/Animation/IKRig/Source/IKRigDeveloper/Public/AnimGraphNode_IKRig.h |
Include | #include "AnimGraphNode_IKRig.h" |
Source | /Engine/Plugins/Animation/IKRig/Source/IKRigDeveloper/Private/AnimGraphNode_IKRig.cpp |
bool NeedsUpdate
(
UObject * ObjectBeingModified,
FPropertyChangedEvent & PropertyChangedEvent
) const
Remarks
Global callback to anticipate on changes to the asset / goals.