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API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/Rig > API/Plugins/IKRig/Rig/UIKRigDefinition
- UObject::PostLoad()
- UIKRigDefinition::PostLoad()
References
| Module | IKRig |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/IKRigDefinition.h |
| Include | #include "Rig/IKRigDefinition.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRig/Private/Rig/IKRigDefinition.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.