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API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/Rig > API/Plugins/IKRig/Rig/Solvers > API/Plugins/IKRig/Rig/Solvers/UIKRigSolver
- UIKRigSolver::GetRootBone()
- UIKRig_BodyMover::GetRootBone()
- UIKRig_LimbSolver::GetRootBone()
- UIKRig_PoleSolver::GetRootBone()
- UIKRig_SetTransform::GetRootBone()
- UIKRigFBIKSolver::GetRootBone()
References
| Module | IKRig |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/IKRigSolver.h |
| Include | #include "Rig/Solvers/IKRigSolver.h" |
virtual FName GetRootBone() const
Remarks
If solver requires a root bone, then override this to return it.