Navigation
API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/AnimNodes > API/Plugins/IKRig/AnimNodes/FAnimNode_RetargetPoseFromMesh
- FAnimNode_Base::PreUpdate()
- FAnimNode_RetargetPoseFromMesh::PreUpdate()
References
| Module | IKRig |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/AnimNodes/AnimNode_RetargetPoseFromMesh.h |
| Include | #include "AnimNodes/AnimNode_RetargetPoseFromMesh.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRig/Private/AnimNodes/AnimNode_RetargetPoseFromMesh.cpp |
virtual void PreUpdate
&40;
const UAnimInstance &42; InAnimInstance
&41;
Remarks
Override this to perform game-thread work prior to non-game thread Update() being called