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A FIR Filter optimized for 32-tap coefficients.
| Name | FFirFilter32 |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Harmonix/Source/HarmonixDsp/Public/HarmonixDsp/Effects/FirFilter.h |
| Include Path | #include "HarmonixDsp/Effects/FirFilter.h" |
Syntax
class FFirFilter32 : public Harmonix::Dsp::Effects::FFirFilter
Inheritance Hierarchy
- FFirFilter → FFirFilter32
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Upsample4x
(
float InSample, |
Inserts a new input sample to the filter, and generates 4 up-sampled output samples | HarmonixDsp/Effects/FirFilter.h |
Overridden from FFirFilter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddData
(
float Input |
Adds a single data point to the FIR filter, starting at the current history index | HarmonixDsp/Effects/FirFilter.h | |
virtual void AddData
(
float* Input, |
Adds the specified input data to the filter's history buffer. | HarmonixDsp/Effects/FirFilter.h | |
virtual float GetSample() |
Computes a filtered sample using the FIR filter. | HarmonixDsp/Effects/FirFilter.h | |
virtual void Init
(
const float* InTaps, |
Initializes the 32-tap FIR filter with the given taps. | HarmonixDsp/Effects/FirFilter.h |