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API > API/Plugins > API/Plugins/Harmonix
| Name | FHarmonixModule |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Harmonix/Source/Harmonix/Public/Harmonix.h |
| Include Path | #include "Harmonix.h" |
Syntax
class FHarmonixModule : public IModuleInterface
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AudioLatencyMs | float | Typically the calibration flow in a game works using one of two methods... | Harmonix.h | |
| VideoLatencyMs | float | Harmonix.h |
Functions
Public
Overridden from IModuleInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ShutdownModule() |
Harmonix.h | ||
virtual void StartupModule() |
IModuleInterface implementation | Harmonix.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FHarmonixModule & Get() |
Harmonix.h | ||
static float GetMeasuredUserExperienceAndReactionToAudioRenderOffsetMs() |
Harmonix.h | ||
static float GetMeasuredVideoToAudioRenderOffsetMs() |
Harmonix.h | ||
static void SetMeasuredUserExperienceAndReactionToAudioRenderOffsetMs
(
float Milliseconds |
User Experience Offset Ms is the number of milliseconds between the "smoothed | Harmonix.h | |
static void SetMeasuredVideoToAudioRenderOffsetMs
(
float Milliseconds |
Video Render Offset Ms is the number of milliseconds between the "smoothed music render time" and when graphics should be rendered that correspond to that time, so that the player experiences SEEING musically synchronized visual effects at the same moment they experience HEARING the associated musical moment. | Harmonix.h |