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Unreal Engine C++ API Reference > Plugins > HairStrandsEditor
Inheritance Hierarchy
- IModuleInterface
- FGroomEditor
References
Module | HairStrandsEditor |
Header | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsEditor/Public/HairStrandsEditor.h |
Include | #include "HairStrandsEditor.h" |
Syntax
class FGroomEditor : public IModuleInterface
Remarks
Implements the HairStrands module
Functions
Type | Name | Description | |
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FGroomEditor & | Get () |
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TArray< TSharedPtr< IGroomTranslator > > | Get new instances of HairStrandsTranslators | |
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void | ||
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void | OnPreExit () |
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void | OnPreviewFeatureLevelChanged
(
ERHIFeatureLevel::Type InPreviewFeatureLevel |
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void | ||
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void | Register HairStrandsTranslator to add support for import by the HairStandsFactory |
Overridden from IModuleInterface
Type | Name | Description | |
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void | Called before the module is unloaded, right before the module object is destroyed. | |
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void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. | |
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bool | Override this to set whether your module is allowed to be unloaded on the fly |
Constants
Name | Description |
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GroomEditorAppIdentifier |