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API > API/Plugins > API/Plugins/HairStrandsEditor > API/Plugins/HairStrandsEditor/FGroomCustomAssetEditorToolkit
References
Module | HairStrandsEditor |
Header | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsEditor/Public/GroomCustomAssetEditorToolkit.h |
Include | #include "GroomCustomAssetEditorToolkit.h" |
Source | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsEditor/Private/GroomCustomAssetEditorToolkit.cpp |
void OnSkeletalGroomTargetChanged
&40;
USkeletalMesh &42; NewTarget
&41;
Remarks
THis is called when the groom target object changes and needs updating.