Navigation
API > API/Plugins > API/Plugins/HairStrandsCore > API/Plugins/HairStrandsCore/UGroomCreateStrandsTexturesOptio-
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Meta=(ShowOnlyInnerProperties), Category=Options)
TObjectPtr < USkeletalMesh > SkeletalMesh
Remarks
Mesh on which the groom strands will be projected on. If non empty, the skeletal mesh will be used for generating the textures.