| Dilation |
int32 |
Number pixels expanded by the post-process dilation (0..64). |
GroomCreateStrandsTexturesOptions.h |
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| GeneratedTextures |
TArray< TObjectPtr< UTexture2D > > |
Generated texure. |
GroomCreateStrandsTexturesOptions.h |
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| GroupIndex |
TArray< int32 > |
Groom index which should be baked into the textures. |
GroomCreateStrandsTexturesOptions.h |
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| Layout |
EHairTextureLayout |
Resolution of the output texture maps (tangent, coverage, ...) |
GroomCreateStrandsTexturesOptions.h |
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| LODIndex |
int32 |
LOD of the mesh, on which the texture projection is done |
GroomCreateStrandsTexturesOptions.h |
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| MeshType |
EStrandsTexturesMeshType |
Select which mesh should be used for tracing |
GroomCreateStrandsTexturesOptions.h |
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| Resolution |
int32 |
Resolution of the output texture maps (tangent, coverage, ...) |
GroomCreateStrandsTexturesOptions.h |
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| SectionIndex |
int32 |
Section of the mesh, on which the texture projection is done |
GroomCreateStrandsTexturesOptions.h |
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| SkeletalMesh |
TObjectPtr< USkeletalMesh > |
Mesh on which the groom strands will be projected on. |
GroomCreateStrandsTexturesOptions.h |
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| StaticMesh |
TObjectPtr< UStaticMesh > |
Mesh on which the groom strands will be projected on. |
GroomCreateStrandsTexturesOptions.h |
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| TraceDistance |
float |
Distance from the mesh surface until hair are projected onto the mesh. |
GroomCreateStrandsTexturesOptions.h |
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| TraceType |
EStrandsTexturesTraceType |
Direction in which the tracing will be done: either from the mesh's surface to the outside, or from the mesh's surface to the inside. |
GroomCreateStrandsTexturesOptions.h |
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| UVChannelIndex |
int32 |
UV channel to use |
GroomCreateStrandsTexturesOptions.h |
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|