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Unreal Engine C++ API Reference > Plugins > HairStrandsCore > UGroomBindingAsset
- UObject::PostLoad()
- UGroomBindingAsset::PostLoad()
References
Module | HairStrandsCore |
Header | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomBindingAsset.h |
Include | #include "GroomBindingAsset.h" |
Source | /Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/GroomBindingAsset.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.