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Unreal Engine C++ API Reference > Plugins > HairStrandsCore > FHairStrandsRootData > FMeshProjectionLOD
Syntax
TArray< FHairStrandsRootToUniqueTriangleIndexFormat::Type > RootToUniqueTriangleIndexBuffer
Remarks
Triangle on which a root is attached When the projection is done with source to target mesh transfer, the projection indices does not match. In this case we need to separate index computation. The barycentric coords remain the same however.