| bApplyMorphology |
bool |
|
GroomToMeshTool.h |
- EditAnywhere
- Category=Morphology
|
| bClipToHead |
bool |
|
GroomToMeshTool.h |
- EditAnywhere
- Category=Clipping
|
| BlendPower |
float |
|
GroomToMeshTool.h |
- EditAnywhere
- Category=Meshing
- Meta=(UIMin="0.5", UIMax="16.0", ClampMin="0.1", ClampMax="128.0")
|
| bShowGuides |
bool |
|
GroomToMeshTool.h |
- EditAnywhere
- Category=Visualization
|
| bShowSideBySide |
bool |
|
GroomToMeshTool.h |
- EditAnywhere
- Category=Visualization
|
| bShowUVs |
bool |
|
GroomToMeshTool.h |
- EditAnywhere
- Category=Visualization
|
| bSimplify |
bool |
|
GroomToMeshTool.h |
- EditAnywhere
- Category=Simplification
|
| bSmooth |
bool |
|
GroomToMeshTool.h |
- EditAnywhere
- Category=Smoothing
|
| ClipMeshActor |
TLazyObjectPtr< AStaticMeshActor > |
Todo: this probably also needs to support skeletal mesh |
GroomToMeshTool.h |
- EditAnywhere
- Category=Clipping
|
| ClosingDist |
float |
|
GroomToMeshTool.h |
- EditAnywhere
- Category=Morphology
- Meta=(UIMin="0.0", UIMax="50.0", ClampMin="0.0", ClampMax="128.0")
|
| OpeningDist |
float |
|
GroomToMeshTool.h |
- EditAnywhere
- Category=Morphology
- Meta=(UIMin="0.0", UIMax="50.0", ClampMin="0.0", ClampMax="128.0")
|
| RadiusScale |
float |
|
GroomToMeshTool.h |
- EditAnywhere
- Category=Meshing
- Meta=(UIMin="0.1", UIMax="200.0", ClampMin="0.1", ClampMax="2000.0")
|
| Smoothness |
float |
|
GroomToMeshTool.h |
- EditAnywhere
- Category=Smoothing
- Meta=(UIMin="0.0", UIMax="1.0", ClampMin="0.0", ClampMax="1.0")
|
| UVMode |
EGroomToMeshUVMode |
|
GroomToMeshTool.h |
- EditAnywhere
- Category=UVGeneration
|
| VertexCount |
int |
Target triangle count |
GroomToMeshTool.h |
- EditAnywhere
- Category=Simplification
- Meta=(UIMin="4", UIMax="5000", ClampMin="1", ClampMax="9999999999", EditCondition="bSimplify == true")
|
| VolumeCorrection |
float |
|
GroomToMeshTool.h |
- EditAnywhere
- Category=Smoothing
- Meta=(UIMin="-1.0", UIMax="1.0", ClampMin="-2.0", ClampMax="2.0")
|
| VoxelCount |
int32 |
The size of the geometry bounding box major axis measured in voxels |
GroomToMeshTool.h |
- EditAnywhere
- Category=Meshing
- Meta=(UIMin="8", UIMax="512", ClampMin="8", ClampMax="1024")
|