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API > API/Plugins > API/Plugins/HairCardGeneratorDataflow
Generate the cards texture for final rendering
| Name | FGenerateCardsTexturesNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/HairCardGenerator/Source/HairCardGeneratorDataflow/Public/GenerateCardsTexturesNode.h |
| Include Path | #include "GenerateCardsTexturesNode.h" |
Syntax
USTRUCT (Meta=(Experimental, DataflowGroom))
struct FGenerateCardsTexturesNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FGenerateCardsTexturesNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGenerateCardsTexturesNode
(
const UE::Dataflow::FNodeParameters& InParam, |
GenerateCardsTexturesNode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ObjectTextureIndicesAttribute | DATAFLOW_NODE_DEFINE_INTERNAL(FGenerateCardsTexturesNode, "GenerateCardsTextures", "Groom", "") public const FName | GenerateCardsTexturesNode.h | |
| VertexTextureUVsAttribute | const FName | GenerateCardsTexturesNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CardsSettings | TArray< FGroomCardsSettings > | Generator settings to be used | GenerateCardsTexturesNode.h |
|
| Collection | FManagedArrayCollection | Managed array collection to be used to store datas | GenerateCardsTexturesNode.h |
|
| TextureSettings | TArray< FCardsTextureSettings > | Per LOD settings for each cards generation | GenerateCardsTexturesNode.h |
|