Navigation
API > API/Plugins > API/Plugins/HairCardGeneratorDataflow
Generate the clumps used to build the cards from the strands
| Name | FGenerateCardsClumpsNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/HairCardGenerator/Source/HairCardGeneratorDataflow/Public/GenerateCardsClumpsNode.h |
| Include Path | #include "GenerateCardsClumpsNode.h" |
Syntax
USTRUCT (Meta=(Experimental, DataflowGroom))
struct FGenerateCardsClumpsNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FGenerateCardsClumpsNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGenerateCardsClumpsNode
(
const UE::Dataflow::FNodeParameters& InParam, |
GenerateCardsClumpsNode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CurveFilterIndicesAttribute | const FName | GenerateCardsClumpsNode.h | |
| ObjectNumClumpsAttribute | DATAFLOW_NODE_DEFINE_INTERNAL(FGenerateCardsClumpsNode, "GenerateCardsClumps", "Groom", "") public const FName | GenerateCardsClumpsNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CardsSettings | TArray< FGroomCardsSettings > | Generator settings to be used | GenerateCardsClumpsNode.h |
|
| ClumpsSettings | TArray< FCardsClumpsSettings > | Per LOD settings for each cards generation | GenerateCardsClumpsNode.h |
|
| Collection | FManagedArrayCollection | Managed array collection to be used to store datas | GenerateCardsClumpsNode.h |
|