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Unreal Engine C++ API Reference > Plugins > GoogleARCoreRendering
Inheritance Hierarchy
- UObject
- UGoogleARCoreCameraOverlayMaterialLoader
References
Module | GoogleARCoreRendering |
Header | /Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreRendering/Public/GoogleARCorePassthroughCameraRenderer.h |
Include | #include "GoogleARCorePassthroughCameraRenderer.h" |
Syntax
UCLASS ()
class UGoogleARCoreCameraOverlayMaterialLoader : public UObject
Remarks
A helper class that is used to load the GoogleARCorePassthroughCameraMaterial from its default object.
Variables
Type | Name | Description | |
---|---|---|---|
TObjectPtr< UMaterialInterface > | DebugOverlayMaterial | A pointer to the camera overlay material that will be used to render the passthrough camera texture as background. | |
TObjectPtr< UMaterialInterface > | DepthColorationMaterial | Material used for rendering the coloration of the depth map. | |
TObjectPtr< UMaterialInterface > | DepthOcclusionMaterial | ||
TObjectPtr< UMaterialInterface > | RegularOverlayMaterial | A pointer to the camera overlay material that will be used to render the passthrough camera texture as background. |
Constructors
Type | Name | Description | |
---|---|---|---|