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API > API/Plugins > API/Plugins/GoogleARCoreRendering
A helper class that is used to load the GoogleARCorePassthroughCameraMaterial from its default object.
| Name | UGoogleARCoreCameraOverlayMaterialLoader |
| Type | class |
| Header File | /Engine/Plugins/Runtime/AR/Google/GoogleARCore/Source/GoogleARCoreRendering/Public/GoogleARCorePassthroughCameraRenderer.h |
| Include Path | #include "GoogleARCorePassthroughCameraRenderer.h" |
Syntax
UCLASS ()
class UGoogleARCoreCameraOverlayMaterialLoader : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGoogleARCoreCameraOverlayMaterialLoader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGoogleARCoreCameraOverlayMaterialLoader() |
GoogleARCorePassthroughCameraRenderer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DebugOverlayMaterial | TObjectPtr< UMaterialInterface > | A pointer to the camera overlay material that will be used to render the passthrough camera texture as background. | GoogleARCorePassthroughCameraRenderer.h | |
| DepthColorationMaterial | TObjectPtr< UMaterialInterface > | Material used for rendering the coloration of the depth map. | GoogleARCorePassthroughCameraRenderer.h | |
| DepthOcclusionMaterial | TObjectPtr< UMaterialInterface > | GoogleARCorePassthroughCameraRenderer.h | ||
| RegularOverlayMaterial | TObjectPtr< UMaterialInterface > | A pointer to the camera overlay material that will be used to render the passthrough camera texture as background. | GoogleARCorePassthroughCameraRenderer.h |