Navigation
API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | UGeometryScriptLibrary_TransformFunctions |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/ShapeFunctions.h |
| Include Path | #include "GeometryScript/ShapeFunctions.h" |
Syntax
UCLASS (MinimalAPI, Meta=(ScriptName="GeometryScript_Transform"))
class UGeometryScriptLibrary_TransformFunctions : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UGeometryScriptLibrary_TransformFunctions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Axis | EGeometryScriptAxis | GeometryScript/ShapeFunctions.h | ||
| bTangentIsX | FVectorFVector bool | GeometryScript/ShapeFunctions.h | ||
| TangentAxis | FVectorFVector | GeometryScript/ShapeFunctions.h | ||
| ZAxis | FVector | GeometryScript/ShapeFunctions.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static static UPARAM
(
DisplayName |
Create a Transform at the given Location, with the ZAxis vector as the Z axis of the Transform. | GeometryScript/ShapeFunctions.h |
|
static static UPARAM
(
DisplayName |
Create a Transform at the given Location, with the ZAxis vector as the Z axis of the Transform, and the X or Y axis oriented to the Tangent vector, based on the bTangentIsX parameter. | GeometryScript/ShapeFunctions.h |
|
static static UPARAM
(
DisplayName |
Get the Vector for the direction of the X/Y/Z axis of the Transform, ie the Vector resulting from transforming the unit direction vectors (1,0,0) / etc | GeometryScript/ShapeFunctions.h |
|
static static UPARAM
(
DisplayName |
Get the Ray at the Transform Location aligned with the direction of the X/Y/Z axis of the Transform, ie the Direction Vector resulting from transforming the unit direction vectors (1,0,0) / etc | GeometryScript/ShapeFunctions.h |
|
static static UPARAM
(
DisplayName |
Get the Plane at the Transform Location with the Plane Normal aligned with the direction of the X/Y/Z axis of the Transform, ie the Direction Vector resulting from transforming the unit direction vectors (1,0,0) / etc | GeometryScript/ShapeFunctions.h |
|