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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/UGeometryScriptLibrary_SceneUtil-
Description
Configure the Material set on a PrimitiveComponent, by repeatedly calling SetMaterial. This is a simple utility function and it's behavior will depend on the specifics of the Component.
| Name | SetComponentMaterialList |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/SceneUtilityFunctions.h |
| Include Path | #include "GeometryScript/SceneUtilityFunctions.h" |
| Source | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Private/SceneUtilityFunctions.cpp |
UFUNCTION (BlueprintCallable, Category="GeometryScript|Scene", Meta=(HidePin="Debug"))
static void SetComponentMaterialList
(
UPrimitiveComponent * Component,
const TArray < UMaterialInterface * > & MaterialList,
UGeometryScriptDebug * Debug
)