Navigation
API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | UGeometryScriptLibrary_MeshSamplingFunctions |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSamplingFunctions.h |
| Include Path | #include "GeometryScript/MeshSamplingFunctions.h" |
Syntax
UCLASS (MinimalAPI, Meta=(ScriptName="GeometryScript_MeshSampling"))
class UGeometryScriptLibrary_MeshSamplingFunctions : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UGeometryScriptLibrary_MeshSamplingFunctions
Variables
Public
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ComputeRenderCaptureCamerasForBox
(
TArray< FGeometryScriptRenderCaptureCamera >& Cameras, |
Compute a set of Render Capture Cameras to capture a scene within the given Box | GeometryScript/MeshSamplingFunctions.h |
|
static void ComputeRenderCapturePointSampling
(
TArray< FTransform >& Samples, |
Compute oriented sample points on the visible surfaces of the given Actors The Samples are computed using Render Capture from the given virtual Cameras | GeometryScript/MeshSamplingFunctions.h |
|
static static UPARAM
(
DisplayName |
Compute a 'uniform random' (not 'uniform spacing') point sampling over the mesh surface | GeometryScript/MeshSamplingFunctions.h |
|
static static UPARAM
(
DisplayName |
Compute a set of sample points lying on the surface of TargetMesh based on the provided sampling Options. | GeometryScript/MeshSamplingFunctions.h |
|
static static UPARAM
(
DisplayName |
Compute a set of sample points lying on the surface of TargetMesh based on the provided sampling Options and NonUniformOptions. | GeometryScript/MeshSamplingFunctions.h |
|
static static UPARAM
(
DisplayName |
Compute a set of sample points lying on the surface of TargetMesh based on the provided sampling Options and NonUniformOptions. | GeometryScript/MeshSamplingFunctions.h |
|