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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/UGeometryScriptL-_2
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static static UPARAM
(
DisplayName |
Get the 3D Bounding Box of a Mesh Selection, ie bounding box of vertices contained in the Selection | GeometryScript/MeshSelectionQueryFunctions.h |
|
static static UPARAM
(
DisplayName |
Compute the set of Vertex Loops bordering a Mesh Selection. | GeometryScript/MeshSelectionQueryFunctions.h |
|
UPARAM(DisplayName)
Description
Get the 3D Bounding Box of a Mesh Selection, ie bounding box of vertices contained in the Selection
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionQueryFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionQueryFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|SelectionQueries",
Meta=(ScriptMethod, HidePin="Debug"))
static static UPARAM
(
DisplayName
)
Parameters
| Name | Remarks |
|---|---|
| bIsEmpty | will return as true if the selection was empty (the box will be initialized to 0 in this case) |
UPARAM(DisplayName)
Description
Compute the set of Vertex Loops bordering a Mesh Selection. Both the 3D polylines and lists of vertex indices are returned for each Loop. Note that for a Vertex selection this will function return the border loops around the set of vertex triangle one-rings.
| Name | UPARAM |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionQueryFunctions.h |
| Include Path | #include "GeometryScript/MeshSelectionQueryFunctions.h" |
UFUNCTION (BlueprintCallable, Category="GeometryScript|SelectionQueries",
Meta=(ScriptMethod, HidePin="Debug"))
static static UPARAM
(
DisplayName
)
Parameters
| Name | Remarks |
|---|---|
| IndexLoops | for each discovered Loop, the IndexList of mesh vertex indices around the loop is returned here |
| PathLoops | for each discovered Loop, the PolyPath of mesh vertex positions around the loop is returned here. The ordering for each loop is the same as IndexLoops. |
| NumLoops | number of loops found is returned here |
| bFoundErrors | true is returned here if topological errors were found during loop computation. In this case the Loop set may be incomplete. |