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API > API/Plugins > API/Plugins/GeometryScriptingCore
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| Name |
FGeometryScriptSculptLayerUpdateOptions |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSculptLayersFunctions.h |
| Include Path |
#include "GeometryScript/MeshSculptLayersFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptSculptLayerUpdateOptions
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bRecomputeNormals |
bool |
Whether to recompute normals when changes to sculpt layers may have changed the mesh vertex positions |
GeometryScript/MeshSculptLayersFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
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