| bCompactResult |
bool |
Whether to compact the resulting mesh after triangles are deleted |
GeometryScript/MeshRepairFunctions.h |
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| Method |
EGeometryScriptRemoveHiddenTrianglesMethod |
|
GeometryScript/MeshRepairFunctions.h |
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| NormalOffset |
float |
Nudge sample points out by this amount to try to counteract numerical issues |
GeometryScript/MeshRepairFunctions.h |
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| RaysPerSample |
int |
Random rays to add beyond +/- major axes, for raycast sampling |
GeometryScript/MeshRepairFunctions.h |
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| SamplesPerTriangle |
int |
Add triangle samples per triangle (in addition to TriangleSamplingMethod) |
GeometryScript/MeshRepairFunctions.h |
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| ShrinkSelection |
int |
Once triangles to remove are identified, do iterations of boundary erosion, ie contract selection by boundary vertex one-rings |
GeometryScript/MeshRepairFunctions.h |
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| WindingIsoValue |
float |
Use this as winding isovalue for WindingNumber mode |
GeometryScript/MeshRepairFunctions.h |
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