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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptRayHitResult |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSpatialFunctions.h |
| Include Path | #include "GeometryScript/MeshSpatialFunctions.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Ray Hit Result"))
struct FGeometryScriptRayHitResult
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHit | bool | GeometryScript/MeshSpatialFunctions.h |
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| HitBaryCoords | FVector | GeometryScript/MeshSpatialFunctions.h |
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| HitPosition | FVector | GeometryScript/MeshSpatialFunctions.h |
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| HitTriangleID | int | GeometryScript/MeshSpatialFunctions.h |
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| RayParameter | float | GeometryScript/MeshSpatialFunctions.h |
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