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API > API/Plugins > API/Plugins/GeometryScriptingCore
| |
|
| Name |
FGeometryScriptPointPriorityOptions |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/PointSetFunctions.h |
| Include Path |
#include "GeometryScript/PointSetFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptPointPriorityOptions
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bUniformSpacing |
bool |
Whether to ensure the kept points are approximately uniformly spaced |
GeometryScript/PointSetFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| OptionalPriorityWeights |
TArray< float > |
If not empty, will be used to order the points so that higher-priority points are kept. |
GeometryScript/PointSetFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|