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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptPointClusteringOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/PointSetFunctions.h |
| Include Path | #include "GeometryScript/PointSetFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptPointClusteringOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InitialClusterCenters | TArray< FVector > | If not empty, will be used instead of Target Num Clusters. | GeometryScript/PointSetFunctions.h |
|
| InitializeMethod | EGeometryScriptInitKMeansMethod | Method to initialize the cluster centers, if Initial Cluster Centers is empty | GeometryScript/PointSetFunctions.h |
|
| MaxIterations | int32 | Maximum iterations to run the clustering process. Will stop earlier if/when clustering converges. | GeometryScript/PointSetFunctions.h |
|
| RandomSeed | int32 | Random Seed used to initialize clustering, if the Random cluster initialization is chosen | GeometryScript/PointSetFunctions.h |
|
| TargetNumClusters | int | Number of clusters requested, if Initial Cluster Centers is empty. | GeometryScript/PointSetFunctions.h |
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