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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptMeshProjectionSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshUVFunctions.h |
| Include Path | #include "GeometryScript/MeshUVFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptMeshProjectionSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bProcessAllIfEmptySelection | bool | If selection contains no triangles, project all triangles (for both source and target) | GeometryScript/MeshUVFunctions.h |
|
| bResetUVsForUnmatched | bool | Whether to reset UVs for triangles where projection failed. Otherwise UVs are left as-is where projection failed. | GeometryScript/MeshUVFunctions.h |
|
| ProjectionRangeMax | float | Maximum projection distance. | GeometryScript/MeshUVFunctions.h |
|
| ProjectionRangeMin | float | Minimum projection distance. If negative, will also consider projection backwards, and take the closest result. | GeometryScript/MeshUVFunctions.h |
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