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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptMeshBevelSelectionOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshModelingFunctions.h |
| Include Path | #include "GeometryScript/MeshModelingFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptMeshBevelSelectionOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BevelDistance | float | Distance that each beveled mesh edge is inset from it's initial position | GeometryScript/MeshModelingFunctions.h |
|
| bInferMaterialID | bool | If true, when faces on either side of a beveled mesh edges have the same Material ID, beveled edge will be set to that Material ID. | GeometryScript/MeshModelingFunctions.h |
|
| RoundWeight | float | Roundness of the bevel. Ignored if Subdivisions = 0. | GeometryScript/MeshModelingFunctions.h |
|
| SetMaterialID | int | Material ID to set on the new faces introduced by bevel operation, unless bInferMaterialID=true and non-ambiguous MaterialID can be inferred from adjacent faces | GeometryScript/MeshModelingFunctions.h |
|
| Subdivisions | int | Number of edge loops added along the bevel faces | GeometryScript/MeshModelingFunctions.h |
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