| bAllowFlips |
bool |
Allow the Repack layout type to flip the orientation when rotating UV islands to save space. |
GeometryScript/MeshUVFunctions.h |
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| bEnableUDIMLayout |
bool |
Enable UDIM aware layout and keep islands within their originating UDIM tiles when laying out. |
GeometryScript/MeshUVFunctions.h |
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| bPreserveRotation |
bool |
Force the Repack layout type to preserve existing rotation of UV islands. |
GeometryScript/MeshUVFunctions.h |
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| bPreserveScale |
bool |
Force the Repack layout type to preserve existing scaling of UV islands. |
GeometryScript/MeshUVFunctions.h |
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| LayoutType |
EGeometryScriptUVLayoutType |
Type of layout applied to input UVs |
GeometryScript/MeshUVFunctions.h |
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| Scale |
float |
Uniform scale applied to UVs after packing |
GeometryScript/MeshUVFunctions.h |
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| TextureResolution |
int |
Expected resolution of the output textures; this controls spacing left between UV islands to avoid interpolation artifacts |
GeometryScript/MeshUVFunctions.h |
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| Translation |
FVector2D |
Translation applied to UVs after packing, and after scaling |
GeometryScript/MeshUVFunctions.h |
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| UDIMResolutions |
TMap< int32, int32 > |
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GeometryScript/MeshUVFunctions.h |
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- Meta=(DisplayName="Per UDIM Texture Resolution")
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