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API > API/Plugins > API/Plugins/GeometryScriptingCore
PolyGroups FGeometryScriptGroupLayer identifies a PolyGroup Layer of a Mesh. The Default Layer always exists, Extended layers may or may not exist.
| Name | FGeometryScriptGroupLayer |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/GeometryScriptTypes.h |
| Include Path | #include "GeometryScript/GeometryScriptTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptGroupLayer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDefaultLayer | bool | If true,the default/standard PolyGroup Layer is used | GeometryScript/GeometryScriptTypes.h |
|
| ExtendedLayerIndex | int | Index of an extended PolyGroup Layer (which may or may not exist on any given Mesh) | GeometryScript/GeometryScriptTypes.h |
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