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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | FGeometryScriptFillHolesOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshRepairFunctions.h |
| Include Path | #include "GeometryScript/MeshRepairFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptFillHolesOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDeleteIsolatedTriangles | bool | Delete floating, disconnected triangles, as they produce a "hole" that cannot be filled | GeometryScript/MeshRepairFunctions.h |
|
| FillMethod | EGeometryScriptFillHolesMethod | GeometryScript/MeshRepairFunctions.h |
|