| bProjectionInWorldSpace |
bool |
If true, uses the world space positions for the projection from target mesh to source mesh, otherwise it uses their object space positions. |
GeometryScript/MeshBakeFunctions.h |
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| bSplitAtNormalSeams |
bool |
If true, compute a separate vertex color for each unique normal on a vertex |
GeometryScript/MeshBakeFunctions.h |
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| bSplitAtUVSeams |
bool |
If true, compute a separate vertex color for each unique UV on a vertex. |
GeometryScript/MeshBakeFunctions.h |
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- Meta=(DisplayName="Split at UV Seams")
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| ProjectionDistance |
float |
Maximum allowed distance for the projection from target mesh to source mesh for the sample to be considered valid. |
GeometryScript/MeshBakeFunctions.h |
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| TopologyMode |
EGeometryScriptBakeVertexTopology |
Option to generate new vertex color topology or reuse existing vertex color topology. |
GeometryScript/MeshBakeFunctions.h |
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