| BitDepth |
EGeometryScriptBakeBitDepth |
The bit depth for each channel of the generated textures |
GeometryScript/MeshBakeFunctions.h |
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| bProjectionInWorldSpace |
bool |
If true, uses the world space positions for the projection from target mesh to source mesh, otherwise it uses their object space positions. |
GeometryScript/MeshBakeFunctions.h |
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| FilteringType |
EGeometryScriptBakeFilteringType |
Filtering Type to perform on samples |
GeometryScript/MeshBakeFunctions.h |
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| GutterSize |
int32 |
The pixel distance to pad baked content past the UV borders. |
GeometryScript/MeshBakeFunctions.h |
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| ProjectionDistance |
float |
Maximum allowed distance for the projection from target mesh to source mesh for the sample to be considered valid. |
GeometryScript/MeshBakeFunctions.h |
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| Resolution |
EGeometryScriptBakeResolution |
The pixel resolution of the generated textures |
GeometryScript/MeshBakeFunctions.h |
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| SampleFilterMask |
TObjectPtr< UTexture2D > |
Mask texture for filtering out samples/pixels from the output texture |
GeometryScript/MeshBakeFunctions.h |
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| SamplesPerPixel |
EGeometryScriptBakeSamplesPerPixel |
Number of samples per pixel |
GeometryScript/MeshBakeFunctions.h |
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