Navigation
API > API/Plugins > API/Plugins/GeometryScriptingCore
| |
|
| Name |
FGeometryScriptBakeSourceMeshOptions |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBakeFunctions.h |
| Include Path |
#include "GeometryScript/MeshBakeFunctions.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryScriptBakeSourceMeshOptions
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| SourceNormalMap |
TObjectPtr< UTexture2D > |
|
GeometryScript/MeshBakeFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| SourceNormalSpace |
EGeometryScriptBakeNormalSpace |
|
GeometryScript/MeshBakeFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| SourceNormalUVLayer |
int |
|
GeometryScript/MeshBakeFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
- Meta=(DisplayName="Source Normal UV Channel")
|