| bBaseColorMap |
bool |
|
GeometryScript/MeshBakeFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| bEmissiveMap |
bool |
|
GeometryScript/MeshBakeFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| bMetallicMap |
bool |
|
GeometryScript/MeshBakeFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| bNormalMap |
bool |
World space normal map |
GeometryScript/MeshBakeFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| bOpacityMap |
bool |
|
GeometryScript/MeshBakeFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| bPackedMRSMap |
bool |
Packed Metallic/Roughness/Specular Map. If this is true the separated channel booleans are ignored |
GeometryScript/MeshBakeFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
- DisplayName="Packed MRS Map"
|
| bRenderCaptureAntiAliasing |
bool |
Whether to use anti-aliasing in the render captures, this may introduce artefacts if pixels at different scene depths get blended |
GeometryScript/MeshBakeFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
- DisplayName="Render Capture Anti-aliasing"
|
| bRoughnessMap |
bool |
|
GeometryScript/MeshBakeFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| bSpecularMap |
bool |
|
GeometryScript/MeshBakeFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| bSubsurfaceColorMap |
bool |
|
GeometryScript/MeshBakeFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| Cameras |
TArray< FGeometryScriptRenderCaptureCamera > |
If not empty the given Render Capture Cameras are used to create the photos from which to Bake textures If empty then a default set of Render Capture Cameras with frustums containing the SourceActors bounding box is used Note: Providing a value is highly recommended, the default camera set is intended only to support legacy blueprints |
GeometryScript/MeshBakeFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| CleanupTolerance |
float |
This threshold is used to detect occlusion artefacts (e.g., silhouettes/blotches in the base color) so that texels exhibiting them can be cleaned up i.e., rejected and filled in using the values of nearby valid texels instead. |
GeometryScript/MeshBakeFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| FieldOfViewDegrees |
double |
Default field of view of the default render capture cameras. Only used if Cameras is empty |
GeometryScript/MeshBakeFunctions.h |
|
| NearPlaneDist |
double |
Default near plane distance for the viewing frustums of the default render capture cameras. |
GeometryScript/MeshBakeFunctions.h |
|
| RenderCaptureResolution |
EGeometryScriptBakeResolution |
The pixel resolution of the default render capture camera photo sets. Only used if Cameras is empty |
GeometryScript/MeshBakeFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
- Meta=(DisplayName="Default Capture Resolution")
|
| Resolution |
EGeometryScriptBakeResolution |
The pixel resolution of the generated textures |
GeometryScript/MeshBakeFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|
| SamplesPerPixel |
EGeometryScriptBakeSamplesPerPixel |
Number of samples per pixel |
GeometryScript/MeshBakeFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Options
|