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Unreal Engine C++ API Reference > Plugins > GeometryMode > FGeomObject
- FGCObject::AddReferencedObjects()
- FGeomObject::AddReferencedObjects()
References
Module | GeometryMode |
Header | /Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Public/EditorGeometry.h |
Include | #include "EditorGeometry.h" |
Source | /Engine/Plugins/Editor/GeometryMode/Source/GeometryMode/Private/EditorGeometry.cpp |
virtual void AddReferencedObjects
&40;
FReferenceCollector & Collector
&41;
Remarks
Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.
Parameters
Name | Description |
---|---|
Collector | The collector of referenced objects. |