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API > API/Plugins > API/Plugins/GeometryMask
Mesh data for a single mesh, in local space.
| Name | FGeometryMaskBatchElementData |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/GeometryMask/Source/GeometryMask/Public/GeometryMaskWriteComponent.h |
| Include Path | #include "GeometryMaskWriteComponent.h" |
Syntax
USTRUCT ()
struct FGeometryMaskBatchElementData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChangeStamp | uint64 | Used to check cached state. | GeometryMaskWriteComponent.h | |
| Indices | TArray< uint32 > | GeometryMaskWriteComponent.h | ||
| NumTriangles | int32 | GeometryMaskWriteComponent.h | ||
| Vertices | TArray< FVector3f > | GeometryMaskWriteComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reserve
(
const int32 InNumVertices, |
GeometryMaskWriteComponent.h |