Navigation
API > API/Plugins > API/Plugins/GeometryFlowMeshProcessing
| Name | FGenerateSimpleCollisionSettingsSourceNode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowMeshProcessing/Public/PhysicsNodes/GenerateSimpleCollisionNode.h |
| Include Path | #include "PhysicsNodes/GenerateSimpleCollisionNode.h" |
Syntax
class FGenerateSimpleCollisionSettingsSourceNode : public UE::GeometryFlow::TUStructSourceNode< FGenerateSimpleCollisionSettings, FGenerateSimpleCollisionSettings::DataTypeIdentifier >
Inheritance Hierarchy
- FNode → FSourceNodeBase → TSourceNodeBase → TUStructSourceNode → FGenerateSimpleCollisionSettingsSourceNode
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FSourceNodeBase | PhysicsNodes/GenerateSimpleCollisionNode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Version | int | PhysicsNodes/GenerateSimpleCollisionNode.h |
Functions
Public
Overridden from FNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetType() |
PhysicsNodes/GenerateSimpleCollisionNode.h | ||
virtual int32 GetVersionID() |
PhysicsNodes/GenerateSimpleCollisionNode.h | ||
virtual bool IsA
(
FName InType |
PhysicsNodes/GenerateSimpleCollisionNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName StaticType() |
PhysicsNodes/GenerateSimpleCollisionNode.h |