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Outputs the specified percentage of the selected bones
| Name | FCollectionTransformSelectionByPercentageDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionSelectionNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionSelectionNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FCollectionTransformSelectionByPercentageDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FCollectionTransformSelectionByPercentageDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCollectionTransformSelectionByPercentageDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionSelectionNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | ||
|---|---|---|---|---|---|---|
| bDeterministic | bool | Sets the random generation to deterministic | Dataflow/GeometryCollectionSelectionNodes.h |
|
||
| Percentage | DATAFLOW_NODE_DEFINE_INTERNAL(FCollectionTransformSelectionByPercentageDataflowNode, "CollectionTransformSelectByPercentage", "GeometryCollection | Selection | Transform", "") public int32 | Array of the selected bone indices Percentage to keep from the original selection | Dataflow/GeometryCollectionSelectionNodes.h |
|
| RandomSeed | float | Seed value for the random generation | Dataflow/GeometryCollectionSelectionNodes.h |
|
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionSelectionNodes.h |