Navigation
Unreal Engine C++ API Reference > Plugins > GeometryCollectionEditor > GeometryCollection > UGeometryCollectionCacheFactory
- UFactory::FactoryCreateNew()
- UGeometryCollectionCacheFactory::FactoryCreateNew()
References
Module | GeometryCollectionEditor |
Header | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Public/GeometryCollection/GeometryCollectionCacheFactory.h |
Include | #include "GeometryCollection/GeometryCollectionCacheFactory.h" |
Source | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Private/GeometryCollection/GeometryCollectionCacheFactory.cpp |
virtual UObject * FactoryCreateNew
(
UClass * InClass,
UObject * InParent,
FName InName,
EObjectFlags Flags,
UObject * Context,
FFeedbackContext * Warn
)
Remarks
Create a new object by class.