Navigation
Unreal Engine C++ API Reference > Plugins > GeometryCollectionEditor > GeometryCollection
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UGeometryCollectionCacheFactory
References
Module | GeometryCollectionEditor |
Header | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Public/GeometryCollection/GeometryCollectionCacheFactory.h |
Include | #include "GeometryCollection/GeometryCollectionCacheFactory.h" |
Syntax
UCLASS (Experimental)
class UGeometryCollectionCacheFactory : public UFactory
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
TObjectPtr< UGeometryCollection > | TargetCollection | Config properties required for CreateNew |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
End required properties |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
bool | CanCreateNew () |
UFactory Interface |
![]() ![]() |
bool | Opens a dialog to configure the factory properties. | |
![]() ![]() |
bool | FactoryCanImport
(
const FString& Filename |
Whether the specified file can be imported by this factory. |
![]() ![]() |
UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |
![]() ![]() ![]() |
bool | Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew). |