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Unreal Engine C++ API Reference > Plugins > GeometryCollectionEditor > GeometryCollection
Inheritance Hierarchy
- IModuleInterface
- IGeometryCollectionEditorPlugin
References
Module | GeometryCollectionEditor |
Header | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Public/GeometryCollection/GeometryCollectionEditorPlugin.h |
Include | #include "GeometryCollection/GeometryCollectionEditorPlugin.h" |
Syntax
class IGeometryCollectionEditorPlugin : public IModuleInterface
Remarks
The public interface to this module
Functions
Type | Name | Description | |
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IGeometryCollectionEditorPlugin & | Get () |
Singleton-like access to this module's interface. |
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const ISlateStyle * | ||
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FName | ||
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TSharedPtr< FSlateStyleSet > | GetStyleSet () |
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bool | IsAvailable () |
Checks to see if this module is loaded and ready. |
Overridden from IModuleInterface
Type | Name | Description | |
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void | Called before the module is unloaded, right before the module object is destroyed. | |
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void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |