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Unreal Engine C++ API Reference > Plugins > GeometryCollectionEditor > GeometryCollection
References
Module | GeometryCollectionEditor |
Header | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Public/GeometryCollection/GeometryCollectionConversion.h |
Include | #include "GeometryCollection/GeometryCollectionConversion.h" |
Syntax
class FGeometryCollectionConversion
Remarks
The public interface to this module
Functions
Type | Name | Description | |
---|---|---|---|
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void | AppendGeometryCollection
(
const UGeometryCollection* SourceGeometryCollection, |
Appends a GeometryCollection to a GeometryCollectionComponent. |
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void | AppendGeometryCollection
(
const UGeometryCollection* SourceGeometryCollection, |
Appends a GeometryCollection to a GeometryCollectionComponent. |
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void | AppendSkeletalMesh
(
const USkeletalMesh* SkeletalMesh, |
Appends a skeletal mesh to a GeometryCollectionComponent. |
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void | AppendStaticMesh
(
const UStaticMesh* StaticMesh, |
Appends a static mesh to a GeometryCollectionComponent. |
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void | AppendStaticMesh
(
const UStaticMesh* StaticMesh, |
Appends a static mesh to a GeometryCollectionComponent. |
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void | CreateFromSelectedActorsCommand
(
UWorld* World |
Command invoked from "GeometryCollection.CreateFromSelectedActors", uses the selected Actors to create a GeometryCollection Asset |
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void | CreateFromSelectedAssetsCommand
(
UWorld* World |
Command invoked from "GeometryCollection.CreateFromSelectedAssets", uses the selected Assets to create a GeometryCollection Asset |
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void | CreateGeometryCollectionCommand
(
UWorld* World |
Command invoked from "GeometryCollection.CreatGeometryCollection", uses the selected Actors to create a GeometryCollection Asset |