Navigation
Unreal Engine C++ API Reference > Plugins > GeometryCollectionEditor > GeometryCollection > FGeometryCollectionConversion
References
Module | GeometryCollectionEditor |
Header | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Public/GeometryCollection/GeometryCollectionConversion.h |
Include | #include "GeometryCollection/GeometryCollectionConversion.h" |
Source | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Private/GeometryCollection/GeometryCollectionConversion.cpp |
static void AppendSkeletalMesh
&40;
const USkeletalMesh &42; SkeletalMesh,
const USkeletalMeshComponent &42; SkeletalMeshComponent,
const FTransform & SkeletalMeshTransform,
UGeometryCollection &42; GeometryCollection,
bool ReindexMaterials
&41;
Remarks
Appends a skeletal mesh to a GeometryCollectionComponent.
Parameters
Name | Description |
---|---|
SkeletalMeshComponent | : Const mesh to read vertex/normals/index data from |
SkeletalMeshTransform | : Mesh transform. |
GeometryCollection | : Collection to append the mesh into. |