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Unreal Engine C++ API Reference > Plugins > GeometryCollectionEditor > GeometryCollection > FGeometryCollectionConversion
References
Module | GeometryCollectionEditor |
Header | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Public/GeometryCollection/GeometryCollectionConversion.h |
Include | #include "GeometryCollection/GeometryCollectionConversion.h" |
Source | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionEditor/Private/GeometryCollection/GeometryCollectionConversion.cpp |
static void AppendSkeletalMesh
(
const USkeletalMesh * SkeletalMesh,
const USkeletalMeshComponent * SkeletalMeshComponent,
const FTransform & SkeletalMeshTransform,
UGeometryCollection * GeometryCollection,
bool ReindexMaterials
)
Remarks
Appends a skeletal mesh to a GeometryCollectionComponent.
Parameters
Name | Description |
---|---|
SkeletalMeshComponent | : Const mesh to read vertex/normals/index data from |
SkeletalMeshTransform | : Mesh transform. |
GeometryCollection | : Collection to append the mesh into. |